GClasses
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This is the complete list of members for GClasses::G3DVector, including all inherited members.
add(const G3DVector *pThat) | GClasses::G3DVector | inline |
add(G3DReal mag, const G3DVector *pThat) | GClasses::G3DVector | inline |
add(G3DReal dx, G3DReal dy, G3DReal dz) | GClasses::G3DVector | inline |
copy(const G3DVector *pThat) | GClasses::G3DVector | inline |
crossProduct(G3DVector *pA, G3DVector *pB) | GClasses::G3DVector | inline |
deserialize(GDomNode *pNode) | GClasses::G3DVector | |
dotProduct(const G3DVector *pThat) | GClasses::G3DVector | inline |
fromYawAndPitch(G3DReal dYaw, G3DReal dPitch) | GClasses::G3DVector | inline |
G3DVector() | GClasses::G3DVector | inline |
G3DVector(const G3DVector *pThat) | GClasses::G3DVector | inline |
G3DVector(G3DReal x, G3DReal y, G3DReal z) | GClasses::G3DVector | inline |
isEqual(const G3DVector &that) const | GClasses::G3DVector | inline |
m_vals | GClasses::G3DVector | |
makeRandom(GRand *pRand) | GClasses::G3DVector | |
multiply(G3DReal mag) | GClasses::G3DVector | inline |
multiply(G3DMatrix *pMatrix, G3DVector *pVector) | GClasses::G3DVector | |
normalize() | GClasses::G3DVector | inline |
planeEquation(const G3DVector *pPoint1, const G3DVector *pPoint2, const G3DVector *pPoint3, G3DReal *pOutD) | GClasses::G3DVector | inline |
reflectionVector(G3DVector *pRay, G3DVector *pNormal) | GClasses::G3DVector | |
serialize(GDom *pDoc) const | GClasses::G3DVector | |
set(G3DReal x, G3DReal y, G3DReal z) | GClasses::G3DVector | inline |
squaredDist(const G3DVector *pThat) const | GClasses::G3DVector | inline |
squaredMag() const | GClasses::G3DVector | inline |
subtract(const G3DVector *pThat) | GClasses::G3DVector | inline |
triangleNormal(const G3DVector *pPoint1, const G3DVector *pPoint2, const G3DVector *pPoint3) | GClasses::G3DVector | inline |
vals() | GClasses::G3DVector | inline |
yawAndPitch(G3DReal *pYaw, G3DReal *pPitch) const | GClasses::G3DVector |